Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls “the pinnacle of an entire genre”.
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies — only you, the cold, and all the threats Mother Nature can muster.
The episodic story-mode for The Long Dark, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episodes 1+2 were given a complete overhaul in December 2018, as part of the Redux Update: new mission structure, story beats, dialogue, animations etc.
EPISODE ONE – “DO NOT GO GENTLE”
Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.
EPISODE TWO – “LUMINACE FUGUE”
Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?
EPISODE THREE – “CROSSROADS ELEGY”
In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that’s taking them to Perseverance Mills?
EPISODE FOUR – “FURY, THEN SILENCE”
A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.
Hinterland is a small independent developer of original interactive entertainment. Based in Vancouver, Canada, Hinterland is made up of veterans of the “triple-A” games industry, with lead developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London, and United Front games.
NO HAND HOLDING: The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
PERMADEATH: When you die in Survival Mode, your save is deleted. Every decision matters. [Note that WINTERMUTE does not feature permadeath.
CONDITION & CALORIES: Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.
SCOUR THE WORLD FOR SUPPLIES: Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.
A VAST LIVING WORLD: Explore a 50 square kilometre Northern Canadian wilderness in search of precious supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness to keep things challenging.
SURVIVAL OF THE FITTEST: Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.
CHOOSE YOUR EXPERIENCE: Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes (Features the music of Sascha Dikiciyan).
CHALLENGES: Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout — the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the way in future updates.